﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Text;

public class IniFile
{
    //容器存放元数数据
    private Dictionary<string, Dictionary<string, string>> dic;

    //构造函数
    public IniFile()
    {
        dic = new Dictionary<string, Dictionary<string, string>>();
    }

    //读取文件把文件中的数据填充到dic
    public void ReadFile(string path)
    {
    }
}